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A friendly studio for serious play — games, learning & gamification

We build games and gamified experiences that educate

Commercial games, educational experiences, simulations, VR & AR and gamified products — made by people who’ve shipped on indie and AAA teams, for companies, schools, healthcare and government.

Trusted by teams across gaming, education, healthcare & the public sector

Games teach.

Games motivate.

Games change behaviour.

We build those experiences.

Selected Work

Drag through the worlds.

A curved gallery of projects across commercial, educational and immersive work — drag, scroll or use the arrow keys, and open any card for the engine, platform, role and full story.

What we build

Full-cycle development for games, platforms and gamified experiences.

From indie passion projects to government-funded initiatives and AAA collaborations — and for teams who don’t need a game at all, just game design applied to their product, onboarding or training.

Commercial Games

Full-cycle development for indie, AA and AAA titles — from concept to launch, with turn-key production, gameplay engineering and live support at a shipping studio’s bar.

UnityUnrealFull-cycleLive ops

Educational & Serious Games

Healthcare, social impact, public-sector awareness and curriculum-aligned learning — merging real learning objectives with gameplay people actually finish, with measurable outcomes.

SchoolsHealthcareGovernmentAnalytics

Gamification

Not every problem needs a game — sometimes it needs game design. We gamify apps, websites, employee onboarding and loyalty programmes with engagement loops, progression, rewards and behavioural design that drive retention.

OnboardingProduct loopsRewardsBehavioural design

Training Simulations

Safe, repeatable rehearsal of real workflows — practice without consequence, from frontline staff to policy scenarios.

WorkflowsAssessment

VR & AR

Spatial computing, hand tracking and headset-native experiences for training, education and entertainment.

QuestOpenXRMobile AR

Interactive Experiences

Stunning interactive web and mobile experiences with seamless integrations — APIs, analytics and backends included.

WebMobileIntegrations
Why games work

Games are the best learning interface ever built.

We point the loop that makes Minecraft and Civilization unputdownable at scam awareness, anatomy and public-sector training — the psychology is the product.

Motivation

A goal just out of reach, tuned to skill — challenge calibrated so players lean in instead of giving up.

Retention

What was lived is remembered far longer than what was read. Experience beats exposition.

Behaviour Change

Safe practice with instant consequences rewires habits — fail, retry and master without real-world cost.

Learning by Doing

Knowledge embedded in decisions, not slides — players learn because the game requires it of them.

Engagement Loops

Instant cause and effect on every action keeps attention where a lecture or PDF loses it.

Reward Systems

Progression, feedback and earned wins — the mechanics of gamification, applied with restraint and intent.

The Sequence Lab

A 60-second puzzle — tap the tiles in the right order. Learn by doing, not reading.

SCORE 0 STREAK 0
ROUND 1 / 3

Lab complete!

You just learned three real sequences without reading a single paragraph.

A week from now, you’ll still remember these.That’s retention through play — a slideshow can’t do that. It’s what we build.

This is gamification psychology, engineered. Whether it ships as a full game, a simulation or a feature inside your product, the same design discipline applies.

How we work

From hello to launch day.

A clear, honest path from first call to shipped experience — the same discipline whether it’s a two-week prototype or an enterprise rollout.

  1. 01

    Discovery

    Audience, outcomes and whether a game is even the right tool.

  2. 02

    Design

    Mechanics, learning objectives and scope — on paper first.

  3. 03

    Prototype

    A playable core in weeks, proving the idea is fun.

  4. 04

    Playtest

    Real players, real data — iterate on what they actually do.

  5. 05

    Production

    Art, audio, content and polish to a shipping standard.

  6. 06

    Launch

    Release, measure and grow — with support after day one.

Engagement models

Ways we can work together.

No fixed menus — every engagement is scoped to your outcome, audience and budget. These are the shapes most projects take.

01 · Validate

Rapid Prototype

Prove one idea is fun and effective before committing further.

  • One playable core mechanic
  • Delivered in 1–2 weeks
  • Web build to share internally
Scope a prototype
02 · Build

Custom Game Development

Full-cycle development of a complete, polished game or learning experience — we scale to your needs, from focused titles to multi-year productions.

  • Original art, audio & content
  • Web, mobile or headset builds
  • Playtesting & launch support
  • Live service: seasons, content updates & ongoing ops
Plan your game
03 · Advise

Gamification Consulting

Apply game design to a product, app or programme you already have.

  • Engagement & retention audit
  • Loop, reward & progression design
  • Roadmap your team can build
Gamify your product
04 · Educate

Educational Experiences

Curriculum-aligned games and interactive learning for schools, universities, healthcare and public programmes — designed with educators, measured against real learning outcomes.

  • Learning-objective led design
  • Analytics & learning tracking
Bring learning to life
05 · Scale

Enterprise Solutions

Training simulations, VR/AR programmes and multi-module experiences for large organisations and government — built with security, accessibility and procurement in mind.

  • Cross-platform deployment
  • Long-term support & iteration
Talk enterprise
Every project is scoped individually — we scale to your needs. From two-week prototypes to full-scale, multi-year productions and live-service titles — seasons, content updates and ongoing operations included — we assemble the team to match the ambition. Tell us the outcome you need and we’ll shape the engagement — and tell you honestly if a game isn’t the right tool.
Impact so far

Numbers we can actually stand behind.

0Students & Players Reached
0Awards won
0Government Collaborations
0Studio & Industry Partners
0Educational Experiences
0Festival Selections
Meet your party

Talent forged at studios and institutions you already trust.

What partners say

Across sectors, the same reaction.

They treated our awareness campaign like a real game brief, not a checkbox. It actually got finished by the players it was built for.

Programme Lead

Public Sector Partner

Production discipline you’d expect from a studio twice the size. Systems shipped clean, on time, no hand-holding.

Senior Producer

AAA Studio Collaborator

Common questions

Before you press start.

How do we gamify employee onboarding or training?

We start with a short discovery to map what people must learn or do, then apply game design — progression, feedback loops, scenarios and rewards — to that journey. Depending on scope, that becomes a gamified layer inside your existing LMS or app, a standalone training game, or a simulation. Most onboarding gamification projects start with our Gamification Consulting engagement, so you get a tested design before committing to a build.

Can you gamify an existing app, website or product?

Yes — that’s often better than building a game from scratch. We audit your current engagement and retention, design the loops (streaks, progression, rewards, social mechanics) that fit your users, and hand your team a build-ready roadmap, or build it with you. Not every product needs points and badges; we’ll tell you honestly what will actually move retention.

Do you build educational games for schools and universities?

Educational and serious games are our core. We design from learning objectives outward, with educators in the loop, and measure against real outcomes — our work spans autism awareness for schools, healthcare AR with medical educators, and public-awareness games with government agencies, reaching 700+ students and players so far.

How much does custom game development or gamification cost?

We don’t sell fixed packages because scope drives cost: a rapid prototype validating one mechanic takes 1–2 weeks, while a full curriculum-aligned game or VR training programme is a larger engagement. Tell us the outcome and budget range you’re working with, and we’ll shape an engagement to fit — and say so plainly if a game isn’t the right tool for the job.

Do you work with government agencies and public-sector procurement?

Yes. Our team has delivered projects with Singapore public-sector organisations including collaborations connected to IMDA and the Singapore Police Force, and we scope enterprise engagements with security, accessibility and procurement requirements in mind from day one.

How long does a game or gamified experience take to build?

A playable prototype lands in one to two weeks. Focused educational games and gamification implementations typically run a few months through design, playtesting and production. Larger simulations and multi-module programmes are phased so you see playable builds early and often — playtesting with real users is built into every timeline.

Start a project

You want to make things fun?

Tell us what you’re trying to teach, train or launch — we’ll tell you honestly whether a game, a simulation or gamification is the right tool for it.

Bonus level

You made it to the end.

Most visitors never scroll this far — so you’ve earned a game. It’s launch day, QA found bugs in the build, and you’re the last line of defence.

SCORE 0
// BONUS LEVEL

Launch Day

Squash the bugs before they reach the build. Survive 30 seconds and we ship on time — winners unlock a real reward. Best with mouse or touch.

Reward unlocked: a free 30-minute gamification teardown of your product. Mention code SHIPPED-IT in your message — or tap claim and we’ll fill it in for you.

Tap the bugs · 3 hits on the build = launch delayed